Antonius Aurelius

Antonius (Tony) Aurelius, writes on Biblical Antiquities for Academia.edu Tony writes for Got Questions, Medium, Savana East and is published by Pocket Books, Amazon and Barnes and Nobles.
Tony has contributed research for the publications “Christianity” - The Holy Trinity Controversy
by Millennium House.
“Biblica" - The Revelation of John - Global Book Publishing,
“The Search for King David” - National Geographic.
Other published works include..
-
Biblical Antiquity - 'Events That Shaped The Biblical Period'
-
The Biblical Codex - 'What Christians Believe at Worlds End.'
Tony has been a Thesis advisor for postgraduate students majoring in Theology at Oxford University and advised filmmakers that created biblically based productions.
FILMS:
-
1998 - Prince of Egypt
-
2000 - The Miracle Maker
-
2000 - Joseph King of Dreams - Animated Feature
-
2003 - The Gospel of John
-
2006 - The Nativity Story
-
2014 - Exodus Gods and Kings
-
2016 - Ben Hur
-
2018 - Paul - Apostle of Christ.
TELEVISION:
In 2007, Tony was the technical advisor on the series Ancient Secrets of the Bible, which scientifically examines the Bible's mysterious and controversial stories, which included..
-
The Ark of the Covenant- Lost or Hidden
-
Battle of David and Goliath
-
The Fiery Furnace
-
Samson
-
Sodom and Gomorrah
-
Walls of Jericho
-
Tower of Babel
-
Have We Found the Garden of Eden
-
Bible Code
-
Adam and Eve
-
The Rapture
-
Did Jesus Journey Beyond the Holy Land.
SOFTWARE:
Clash of the Clans
Tony developed the monetization plan for Clash of the Clans, which is a mobile strategy video game developed and published by Supercell. It was released for iOS on 2 August 2012 and Android on 7 October 2013, and later Windows on 23 October 2023.
Clash of the Clans became an App Store top 5 download between December 2012 and May 2013, and this success has been described as helping to usher in a new era in single-player gaming on mobile devices.
In 2013 Clash of Clans was the third-highest game in revenue generated in the App Store and number one on Google Play. In February 2014 it was reported that the game was generating US$654,000 in daily revenue for Supercell.
In 2015, the game was the top-grossing app on both the App Store and Google Play, with an estimated revenue of 1.5 million dollars per day.
It was the fourth most installed app in the App Store and the seventh most installed app in the Google Play Store, where it had amassed 500 million downloads by 2018. As of 2018 Clash of Clans has generated more revenue than any other app on the App Store, having brought in a revenue of over $6.4 billion since its launch.
Boom Beach
Tony again designed the monetization for Boom Beach, a multiplayer online real time strategy game for iOS and Android, developed by Supercell, It was launched in Canada on 11 November 2013 and released worldwide on 26 March 2014
Boom Beach is a strategy game that combines attacks on and from other players with attacks against computer-generated (NPC) bases. The game's storyline is set in a tropical archipelago with the player on an island with defenses and troops (similar to Supercell's Clash of the Clans.
League of Legends
In February 2011, Tencent invested $400 million for a 93 percent stake in Riot Games. In 2012, in response to toxicity and harassment in League of Legends, Riot Games launched a "player behavior team" of psychologists to combat harassment on its platform.
It is here where Tony helped redesigned the monetization platform of Riot Games' gaming tactics to address issues on League of Legends, which included an opt-in chat function between opposing players, informing banned players of the reasoning behind the ban, as well as creating a tribunal of players to weigh in on bans, resulted in a 30 percent drop in reported harassment behavior. By 2013, League of Legends was the most-played multiplayer PC game in the world. By 2016, Inc. reported the game had over 100 million monthly players.
Tomb Raider - Lara Croft
Tony contributed to the design and monetization of the platform game Tomb Raider. A 2013 Action Adventure game developed by Crystal Dynamics and published by Square Enix’s European branch. It is the tenth main entry and a reboot of the Tomb Raider series, acting as the first instalment in the Survivor trilogy that reconstructs the origins of Lara Croft.
Tony was brought in to completely revamp the way the game integrates its upgrade monetizations. The game was released for PlayStation 3, Windows and Xbox 360 on 5 March 2013. Gameplay focuses on survival, with exploration when traversing the island and visiting various optional tombs. It is the first game in the main series to have multiplayer and the first game in the series to be published by Square Enix after the latter's acquisition of Eidos Interactive in 2009.
The game sold more than 1 million copies less than 48 hours after its release. In the United Kingdom, Tomb Raider debuted at number one on the charts, and became the biggest UK title launch in 2013. Tomb Raider set a new record for the franchise, more than doubling the debut sales of 'Tomb Raider Legend'.
By April 2015, sales had reached 8.5 million, making the game the best-selling Tomb Raider title to date. As of October 2021, the game has sold more than 14.5 million copies. The Tomb Raider series had sold over 100 million units worldwide by 2024, while the entire franchise generated close to $1.2 billion in revenue by 2002.
Assassins Creed Valhalla
Tony contributed to the design and monetization for Assassin's Creed Valhalla, a 2020 action role playing game developed by Ubisoft Montreal and published by Ubisoft. It is the twelfth major installment in the Assassin’s Creed series, and the successor to 2018's Assassins Creed Odyssey.
Principally set in the years 872–878 AD, the game recounts a Viking fantasy story during their expansions into the British Isles. Players control Eivor Varinsdottir, a Viking raider who, while attempting to establish a new Viking clan in England, becomes embroiled in the centuries-old conflict between the Assassin Brotherhood, who fight for peace and liberty, and the Templar Order, who desire peace through control.
The game also includes a framing story, set in the 21st century, which follows Layla Hassan, an Assassin who relives Eivor's memories so as to find a way to save the Earth from destruction.
Overall, the game is the second most profitable title in Ubisoft history. It went on to become the fifth best-selling game of 2020 and the sixteenth best-selling game of 2021 in the US. By February 2022, the game had made over $1 billion in revenue.














Featured Articles
Unlocking Biblical Mysteries
Delve into the captivating world of biblical antiquity through our in-depth articles. We offer unique perspectives and profound insights that shed light on the historical and cultural context of various biblical narratives, enriching your understanding and appreciation of these ancient texts.

Unveiling Ancient Scriptures
Explore our collection of thought-provoking articles that unravel the complexities of ancient scriptures. Our analysis provides valuable interpretations and historical context, offering a fresh lens through which to explore the profound narratives contained within these texts.
Connect With Us
